xNURBS plug in for SW

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FMAAID
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xNURBS plug in for SW

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Lucas
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Re: xNURBS plug in for SW

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Was supposed to try the free trial some time ago, but didn't... looks pretty cool tho.
Please share your opinion if you try it.
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JSculley
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Re: xNURBS plug in for SW

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FMAAID wrote: Tue Dec 07, 2021 3:21 pm https://novedge.com/collections/xnurbs/ ... ne-license

Has anyone tried this out?
Kevin Quigley outlined his experience (a few years ago) with it here:


https://r1132100503382-eu1-3dswym.3dexp ... XEhcqVk0uw
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zwei
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Re: xNURBS plug in for SW

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Far too many items in the world are designed, constructed and foisted upon us with no understanding-or even care-for how we will use them.
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FMAAID
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Re: xNURBS plug in for SW

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Thanks for the links, I read thru them and they had great info.

This seat was about 8 hours. I am looking to reduce my modeling time and increase my detail.
I hope I can demo this over the holiday break.
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Lucas
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Re: xNURBS plug in for SW

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FMAAID wrote: Mon Dec 13, 2021 12:32 pm This seat was about 8 hours. I am looking to reduce my modeling time and increase my detail.
I hope I can demo this over the holiday break.
I read you were searching for alternatives to help reverse engineer scans in the SubD and Mesh sub-forum, got any luck?
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