Is there a way to apply a material to an assembly?
Is there a way to apply a material to an assembly?
Say I have a weldment assembly. The material of the each part is set to "Plain Carbon Steel".
I want the weldment assembly to be "Galvanized Steel" (or appear like it, as least).
How would I go about this?
Thanks for any replies.
I want the weldment assembly to be "Galvanized Steel" (or appear like it, as least).
How would I go about this?
Thanks for any replies.
Drag the horizontal bar between 'Appearance' and 'Default Appearance' down. You've just got the folders pane shrunk down where you can't see the child folders.
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Re: Is there a way to apply a material to an assembly?
You want it to "appear like it" where? In the BOM? Graphically on the screen or in a render?
Re: Is there a way to apply a material to an assembly?
Graphically / rendered.
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- AlexLachance
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Re: Is there a way to apply a material to an assembly?
You could apply the "Galvanized Steel" appearance to all the bodies within your weldment assembly.
https://help.solidworks.com/2021/Englis ... ethods.htm
https://help.solidworks.com/2021/Englis ... ethods.htm
Re: Is there a way to apply a material to an assembly?
Thanks but I don't see any material appearances. I only see "color" and "texture", and it's just one texture (black and white squares).AlexLachance wrote: ↑Wed Apr 19, 2023 11:32 am You could apply the "Galvanized Steel" appearance to all the bodies within your weldment assembly.
https://help.solidworks.com/2021/Englis ... ethods.htm
SW 2024 SP 5.0
Windows 11
Windows 11
Re: Is there a way to apply a material to an assembly?
The appearance tab in your task pane should look something like this:
The appearance files are normally located here:
Code: Select all
C:\Program Files\SolidWorks Corp\SOLIDWORKS\data\graphics\Materials
Re: Is there a way to apply a material to an assembly?
Mine looks like this:
SW 2024 SP 5.0
Windows 11
Windows 11
Re: Is there a way to apply a material to an assembly?
Drag the horizontal bar between 'Appearance' and 'Default Appearance' down. You've just got the folders pane shrunk down where you can't see the child folders.
Re: Is there a way to apply a material to an assembly?
Ah ha!
Perfect, thanks.
Very helpful.
Now I just need to find an appearance that looks like clear zinc plate. The Galvanized looks ok but isn't anywhere near "correct".
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Re: Is there a way to apply a material to an assembly?
I'll take a look, thanks.AlexLachance wrote: ↑Wed Apr 19, 2023 2:16 pm You might need to play with the lights of the scene to get the desired result.
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Re: Is there a way to apply a material to an assembly?
I'm not the best reference for these things as I've only had to go through the process a handful of time but if you need more help just ask. It can be quite painful to do this depending on the complexity of what you're rendering and the level of detail needed.
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Re: Is there a way to apply a material to an assembly?
Find a picture you like, save it, and apply that instead of using one of the default appearances. I've done that with wood grain (this was two pictures, of course; one for the end grain and one for the sides).
"On the days when I keep my gratitude higher than my expectations, well, I have really good days."
Ray Wylie Hubbard in his song "Mother Blues"
Ray Wylie Hubbard in his song "Mother Blues"
Re: Is there a way to apply a material to an assembly?
That is pretty cool.Glenn Schroeder wrote: ↑Wed Apr 19, 2023 3:58 pm Find a picture you like, save it, and apply that instead of using one of the default appearances. I've done that with wood grain (this was two pictures, of course; one for the end grain and one for the sides).
image.png
Thanks for sharing.
SW 2024 SP 5.0
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Re: Is there a way to apply a material to an assembly?
I don't ever remember having lighting issues in NX. White objects were also white. I assume this is because NX didn't try to be a renderer. (At least if it did I wasn't aware of it.)AlexLachance wrote: ↑Wed Apr 19, 2023 2:16 pm You might need to play with the lights of the scene to get the desired result.
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Re: Is there a way to apply a material to an assembly?
I've never had any luck playing with lighting in SolidWorks. I always manage to get everything hopelessly out of wack.
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Re: Is there a way to apply a material to an assembly?
Pretty much the same here. But I've had the lights get wack by themselves too which is why I know they can be a cause for bad renderings lol
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Re: Is there a way to apply a material to an assembly?
I was in a hurry yesterday when I posted that, so I didn't go into any detail about the procedure. After saving the picture, have the file open, go to where it's saved, and click on it and drag it onto the face of the model and release your mouse button.
Select the proper icon for Face, Feature, etc, and that will apply the appearance.
"On the days when I keep my gratitude higher than my expectations, well, I have really good days."
Ray Wylie Hubbard in his song "Mother Blues"
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Re: Is there a way to apply a material to an assembly?
I've used it a time or two. For one example, if I want something yellow or orange, selecting them with the default lighting setting results in a dull color. Increasing the lighting will brighten it up considerably.
For example, here is what it looks like with the Luminous intensity set to 0.0.
. . . and this is with it set to 0.3.
"On the days when I keep my gratitude higher than my expectations, well, I have really good days."
Ray Wylie Hubbard in his song "Mother Blues"
Ray Wylie Hubbard in his song "Mother Blues"
Re: Is there a way to apply a material to an assembly?
It will also drive nuts anyone trying to do a rendering with it later.Glenn Schroeder wrote: ↑Thu Apr 20, 2023 8:57 am Increasing the lighting will brighten it up considerably.
My workaround for the unmanageable SW lighting is to move the Directional1 light around to the front and around a 30-degree latitude, then crank up the brightness with that.
Dwight
Re: Is there a way to apply a material to an assembly?
Same base rules to follow and you can't go wrong. This is assuming that Sub-Assembly/Assembly are being used if not then All can be done at the Part level just fine.
Materials: ALWAYS apply materials at the Part level. Never at the Sub-Assembly or Assembly level...it gets WAY too confusing and too hard to keep track of what's being applied and where. Yes it's more time consuming but it 100% prevent any type of mishaps at all.
Lighting: ALWAYS apply environment and lighting at the Top-Level Assembly. There is max number of lighting that can be used in the current rendering package. (last I checked it was somewhere around 11-15 lights) and even if more can be added it would be overkill.
Environments: ALWAYS apply at the Top-Level. Use HDRI images to help make the renderings feel much more like they are in an environment but do not use it for what appears in he background. Just used a plain color or maybe a two color gradient at most. Start with this first to get a sense of how this is working throughout the whole scene. Leave the other lights off until this feels "correct" and to your liking.
Types of Lights: Spot, Direction, and Point. Once the environment is set then start to add lights and only add then one at a time. Directional lights are global in terms of all lighting will come from that direction as a whole. Point lights radiate 360* so be mindful of this depending on how you want to scene to look. Spot light.... gives the most control and takes some adjusting to get it how you'd like.
Lighting Cards: Create surface planes that are emitters and can help add subtle highlights and the likes.
Starting in 2024 the current rendering package, Photoview 360, will be gone and Visualization will be the replacement. It has yet to be determined (at least shown in public) how this will turn out or look. I doubt that, and this is based off of the previous experience of the rendering side of things, that it will be a 1:1. In theroy it "should" but since the programmers/product devs don't really understand or use renderings all the time they will be some missing current features will will take some time to get fully in place.
Materials: ALWAYS apply materials at the Part level. Never at the Sub-Assembly or Assembly level...it gets WAY too confusing and too hard to keep track of what's being applied and where. Yes it's more time consuming but it 100% prevent any type of mishaps at all.
Lighting: ALWAYS apply environment and lighting at the Top-Level Assembly. There is max number of lighting that can be used in the current rendering package. (last I checked it was somewhere around 11-15 lights) and even if more can be added it would be overkill.
Environments: ALWAYS apply at the Top-Level. Use HDRI images to help make the renderings feel much more like they are in an environment but do not use it for what appears in he background. Just used a plain color or maybe a two color gradient at most. Start with this first to get a sense of how this is working throughout the whole scene. Leave the other lights off until this feels "correct" and to your liking.
Types of Lights: Spot, Direction, and Point. Once the environment is set then start to add lights and only add then one at a time. Directional lights are global in terms of all lighting will come from that direction as a whole. Point lights radiate 360* so be mindful of this depending on how you want to scene to look. Spot light.... gives the most control and takes some adjusting to get it how you'd like.
Lighting Cards: Create surface planes that are emitters and can help add subtle highlights and the likes.
Starting in 2024 the current rendering package, Photoview 360, will be gone and Visualization will be the replacement. It has yet to be determined (at least shown in public) how this will turn out or look. I doubt that, and this is based off of the previous experience of the rendering side of things, that it will be a 1:1. In theroy it "should" but since the programmers/product devs don't really understand or use renderings all the time they will be some missing current features will will take some time to get fully in place.
Re: Is there a way to apply a material to an assembly?
Really not happy about this! Photoview360 is great for "quick and dirty" renders, and it's far easier to get decent results out of the box than it is with Visualize. Heaven forbid SW ever listens to the punters though.Arthur NY wrote: ↑Fri Apr 21, 2023 8:58 pm Starting in 2024 the current rendering package, Photoview 360, will be gone and Visualization will be the replacement. It has yet to be determined (at least shown in public) how this will turn out or look. I doubt that, and this is based off of the previous experience of the rendering side of things, that it will be a 1:1. In theroy it "should" but since the programmers/product devs don't really understand or use renderings all the time they will be some missing current features will will take some time to get fully in place.