In the feature tree, there is no appearance applied to the feature However, when i go to the appearance tab, under the there is a appearance applied to feature... and the worse part is the appearance could not be removed
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They are indeed imported bodies from what I can tell in his first screenshot. Most likely whatever file was used to export it didn't contain any color data so SolidWorks used the "Default" color/material color for whatever it created. Since he is working in a part file, it most likely comes from the "default material"
Even so, it shouldn't show up in the Appearance tab. Here's a multibody model imported from a STEP file. Note that there are no appearances listed in the feature tree other than at the part level. Yet the appearance tab is full of appearances:Arthur NY wrote: ↑Wed Oct 19, 2022 1:57 pm Ok so will say once again.... there has to be some default material applied to the model otherwise there would be nothing to show on the screen. This is what is supposed to be the case. So even if ALL textures/colors are removed there HAS to be something that governs the on screen model looks like.
The appearance is applied, or rather "Stuck" at the feature level, not body level.
Yes it is a imported STEP file.AlexLachance wrote: ↑Tue Oct 18, 2022 1:17 pm They are indeed imported bodies from what I can tell in his first screenshot. Most likely whatever file was used to export it didn't contain any color data so SolidWorks used the "Default" color/material color for whatever it created. Since he is working in a part file, it most likely comes from the "default material"
There is no material applied.Arthur NY wrote: ↑Wed Oct 19, 2022 1:57 pm Ok so will say once again.... there has to be some default material applied to the model otherwise there would be nothing to show on the screen. This is what is supposed to be the case. So even if ALL textures/colors are removed there HAS to be something that governs the on screen model looks like.
Yes, exactly. I just want to remove the feature level appearance so that my part appearance will work, and also so that i can apply appearance at body levelJSculley wrote: ↑Wed Oct 19, 2022 3:07 pm Note that there are no appearances listed in the feature tree other than at the part level. Yet the appearance tab is full of appearances:
I can remove all of these appearances, and end up with this:
It seems that the original poster wants to do this but something isn't allowing it.
There is no display state and config beside the default since it is imported step
MattW wrote: ↑Thu Oct 20, 2022 1:02 pm I suspect the appearance is applied at the body level. Your appearance hierarchy is showing appearance at the feature level, but I think that is coming from it being an imported part. If you click on a face, you should be able access an appearance hierarchy display like this:
and it will tell you what level the appearance is at.
This is actually a brilliant idea.
Have that person do a stringent body check. Then does anything show up here? If so, then that is your culprit.JSculley wrote: ↑Fri Jun 30, 2023 12:42 pm I have a user with a similar problem. A multi-body imported model where when you try to apply an appearance at the body level, it doesn't seem to work. The appearance popup shows that it is applied, but the display doesn't show it. The appearance tab in the feature manager shows nothing except the body level applied appearance.
After some poking around, it is apparent that the faces of the body have an appearance applied, but it doesn't show up in the feature manager appearance pane. The only way to remove them is to select the faces and use the popup.
Nope. The model is clean.
Hrmm. That is generally the first place that I look when I have issues like that.
Be careful when applying materials to bodies in configured parts, or just in parts where a large part of the tree may be suppressed (which allows material to be applied at a point deep in the feature history). Operations such as mirror-body, split, or solid->delete-face->knit-to-solid appear to reset the body id and materials assignments don't always propagate properly across this. You can get into trouble if you apply a material to a body at the end of the tree, and then via have features suppressed (manually or via a configuration) back to before one of these "id reset features" and apply a different material at that point in the history. This can cause the part appearances to act bizarre, and can cause sketches/features to be marked for rebuild if you roll up past them and roll back down.
Hi Sergio,sergio.monti wrote: ↑Tue Jul 18, 2023 9:36 am There should be a bug... I used materials and appearances for years with Solidworks but I've never seen something similar.... When I try to apply material/appearance to a body, its appearance doesn't change but the color of another body is changed instead. Unbeliveble... The preview of the appearance is correct, but when applying the change, the colors revert to wrong ones. See the attached gif.
Does anyone can help?
That's not it. That is the proper procedure for applying different materials to separate bodies in a multi-body Part. I wonder if a re-boot would help.