How to place point at the center of a sphere?

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How to place point at the center of a sphere?

Unread post by mbiasotti »

Does anyone have a good method of placing a 3Dsketch point or Ref point at the center of a spherical body?

Thx

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Re: How to place point at the center of a sphere?

Unread post by MJuric »

Depends on how the Sphere was created.

If it's a revolved half circle with a sketch, then show the sketch and place the point on the midpoint of the line.

Otherwise you have to create planes, axis and then intersect the axis with the remaining plane.
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Re: How to place point at the center of a sphere?

Unread post by Roasted By John »

If you can't do what @MJuric mentioned then you could add six tangent planes and draw four lines equally spaced using the planes to anchor the line end points.
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Re: How to place point at the center of a sphere?

Unread post by Arthur NY »

Possibly two construction lines set up on axis with the points at the ends of the construction line made to have an "on surface" relationship. Then where they cross you can place the point. It's a workaround at best....but there really should be a way to grab this already in the software.

Along with grabbing the center of an object (i.e. tube) that can get the path that is at the center of the geometry. Have been wanting this forever!!
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Re: How to place point at the center of a sphere?

Unread post by AlexLachance »

Isn't there a sort of temporary axys created by spheres? I don't really work with them which is why I'm asking
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Re: How to place point at the center of a sphere?

Unread post by matt »

This will probably depend on the kind of data you have, but if it is a real sphere you can use Face Curves and work it from there.
image.png
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Re: How to place point at the center of a sphere?

Unread post by jcapriotti »

mbiasotti wrote: Wed Apr 07, 2021 12:24 pm Does anyone have a good method of placing a 3Dsketch point or Ref point at the center of a spherical body?
Reference Geometry/Point worked for me
image.png
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Re: How to place point at the center of a sphere?

Unread post by matt »

You can also use a 3D sketch to draw a line, make it touch the sphere on one end, then make it perpendicular, then make it touch the sphere on the other end, and then make a midpoint.

Older versions of SW do not let you sketch a point at the midpoint of a line, but they fixed that at some point.
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Re: How to place point at the center of a sphere?

Unread post by Jaylin Hochstetler »

I made a sphere via a revolve on the Front Plane (which like @Roasted By John said, you could put your ref point on the center point of that line or if you would use a midpoint line it would make it automatically) After that I made a sketch using the Right Plane which was in the center of the sphere then I made 2 construction lines that the end points were coincident to the quadrants on the outside of the sphere. Like this:
2021-04-07 13_12_09-Window.jpg
Then I dropped a point on the intersection
which resulted in this:
2021-04-07 13_31_09-Window.jpg
Don't know if this is any help, but thought I would give my 2 cents.
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Re: How to place point at the center of a sphere?

Unread post by MJuric »

jcapriotti wrote: Wed Apr 07, 2021 1:18 pm
mbiasotti wrote: Wed Apr 07, 2021 12:24 pm Does anyone have a good method of placing a 3Dsketch point or Ref point at the center of a spherical body?
Reference Geometry/Point worked for me

image.png
Well I mean if you want to do it the easy way...you could do that :oops:

I have never tried that and never even though to think of a sphere as a spherical face.
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Re: How to place point at the center of a sphere?

Unread post by Roasted By John »

@Jaylin Hochstetler

You need to adjust your 2 cents for inflation, for the most value ;)
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Re: How to place point at the center of a sphere?

Unread post by matt »

Oh, I like this game we should play this one more often.

- From a random view, RMB on sphere and select "Create Plane Normal To View"
- open a sketch on new plane
- select silhouette edge of sphere
- convert entities
- exit sketch
- create axis normal to plane through center of converted edge
- rotate view randomly
- RMB on sphere and select "Create Plane Normal To View"
- open sketch on new plane
- select silhouette edge of sphere
- convert entities
- exit sketch
- create axis normal to plane through center of converted edge
- open 3d sketch and place a point, make it coincident to both new axis features.
image.png
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Re: How to place point at the center of a sphere?

Unread post by Jaylin Hochstetler »

Roasted By John wrote: Wed Apr 07, 2021 1:34 pm @Jaylin Hochstetler

You need to adjust your 2 cents for inflation, for the most value ;)
Mine don't inflate--backed by pure gold.
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Re: How to place point at the center of a sphere?

Unread post by jcapriotti »

matt wrote: Wed Apr 07, 2021 1:35 pm Oh, I like this game we should play this one more often.

- From a random view, RMB on sphere and select "Create Plane Normal To View"
- open a sketch on new plane
- select silhouette edge of sphere
- convert entities
- exit sketch
- create axis normal to plane through center of converted edge
- rotate view randomly
- RMB on sphere and select "Create Plane Normal To View"
- open sketch on new plane
- select silhouette edge of sphere
- convert entities
- exit sketch
- create axis normal to plane through center of converted edge
- open 3d sketch and place a point, make it coincident to both new axis features.

Matt, you win for most complicated way to add a point to the center of a sphere. :lol:
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Re: How to place point at the center of a sphere?

Unread post by matt »

Oh, oh, oh, call on me please!! One more, one more.

Use Center Of Mass (assuming it's the only solid body in a part)
image.png
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Re: How to place point at the center of a sphere?

Unread post by DanPihlaja »

mbiasotti wrote: Wed Apr 07, 2021 12:24 pm Does anyone have a good method of placing a 3Dsketch point or Ref point at the center of a spherical body?

Thx

Mark
image.png
Just use reference point and "Center of Face"

Does it automatically. Assuming it is actually radial.
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Re: How to place point at the center of a sphere?

Unread post by mbiasotti »

Thanks for all of your thoughtful replies -I'm still studying them. The assumption for my issue is that this is an import and I don't have access to the base feature that created the sphere. Also, the spherical face of the model is partial.

If the Spherical face was a full face, then the best I've found is to use the Reference point feature with the option of "Center of face" which puts the ref point exactly as the center (as Jason and Dan have suggested). So the process for me is to get the face back to a full sphere using Delete Hole or delete face. If neither of those work then the exercise becomes a bit harder. Here is the example of the part, a human mannequin and this is just one limb - and others were equally challenging:

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Re: How to place point at the center of a sphere?

Unread post by Roasted By John »

@mbiasotti

I added a perpendicular line to your 3DSketch2
image.png
Then I added Plane2
image.png
Then I added Cut-Extrude1 - to cut the part in the center of the two spheres
image.png
Now you can add whatever you need for a reference, then mirror bodies ..
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Re: How to place point at the center of a sphere?

Unread post by DanPihlaja »

mbiasotti wrote: Thu Apr 08, 2021 9:38 am Thanks for all of your thoughtful replies -I'm still studying them. The assumption for my issue is that this is an import and I don't have access to the base feature that created the sphere. Also, the spherical face of the model is partial.

If the Spherical face was a full face, then the best I've found is to use the Reference point feature with the option of "Center of face" which puts the ref point exactly as the center (as Jason and Dan have suggested). So the process for me is to get the face back to a full sphere using Delete Hole or delete face. If neither of those work then the exercise becomes a bit harder. Here is the example of the part, a human mannequin and this is just one limb - and others were equally challenging:

Image

Femor-right.sldprt
What about untrim? If it is indeed a spherical face, then untrim should work to bring it back to a full sphere.
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Re: How to place point at the center of a sphere?

Unread post by DanPihlaja »

dpihlaja wrote: Thu Apr 08, 2021 10:33 am
mbiasotti wrote: Thu Apr 08, 2021 9:38 am Thanks for all of your thoughtful replies -I'm still studying them. The assumption for my issue is that this is an import and I don't have access to the base feature that created the sphere. Also, the spherical face of the model is partial.

If the Spherical face was a full face, then the best I've found is to use the Reference point feature with the option of "Center of face" which puts the ref point exactly as the center (as Jason and Dan have suggested). So the process for me is to get the face back to a full sphere using Delete Hole or delete face. If neither of those work then the exercise becomes a bit harder. Here is the example of the part, a human mannequin and this is just one limb - and others were equally challenging:

Image

Femor-right.sldprt
What about untrim? If it is indeed a spherical face, then untrim should work to bring it back to a full sphere.
Yup, untrim works well.
See GIF below.
sphere.gif
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Re: How to place point at the center of a sphere?

Unread post by jcapriotti »

@dpihlaja Nice....untrim is amazing at times.
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Re: How to place point at the center of a sphere?

Unread post by mbiasotti »

Yes - untrim also as a method of getting back to full sphere. I believe I use untrimmed in the model I posted. If not I did use it on this model attached. It didn't get back to a full untrimmed sphere but did get me far enough to get a useable reference.
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Re: How to place point at the center of a sphere?

Unread post by zxys001 »

..four equal lines, 2 collinear and 2 perpendicular with the endpoints on the surface. (image/file)
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Re: How to place point at the center of a sphere?

Unread post by Roasted By John »

zxys001 wrote: Thu Apr 08, 2021 8:24 pm ..four equal lines, 2 collinear and 2 perpendicular with the endpoints on the surface. (image/file)
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Re: How to place point at the center of a sphere?

Unread post by DanPihlaja »

mbiasotti wrote: Thu Apr 08, 2021 6:23 pm Yes - untrim also as a method of getting back to full sphere. I believe I use untrimmed in the model I posted. If not I did use it on this model attached. It didn't get back to a full untrimmed sphere but did get me far enough to get a useable reference.
All you had to do was run the untrim command twice, which gave you a full sphere.

Yeah, 100% isn't predictable for this. If the old forum were still alive, here is where I would link one of my own questions on the forum: What does 100% untrim really mean?
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Re: How to place point at the center of a sphere?

Unread post by Rob »

Here's an idea

Pop your part into an assembly.

Create a virtual part and float it, before mating it concentric to the sphere face.

Then edit the part in context and create a point using point on point to the origin of the virtual part.
image.png
If you don't want an external ref, you could use a 3d sketch point instead.

Unfortunately if you break refs, the point feature fails, but the sketch is happy.
image.png
To work entirely without ex refs, (and the part is not going to change) just fix a sketch point.
image.png
You can then delete the assembly.

this could be very quick if you have lots of spheres to work with as you can just edit the mate and capture the origin with a fixed sketch point
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Re: How to place point at the center of a sphere?

Unread post by mbiasotti »

@dpihlaja Hi Dan, great point - although I was actually referring to the first model I posted (Femor-right.sldprt) where the furthest I could take it was this:
image.png
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Re: How to place point at the center of a sphere?

Unread post by elmarklammer »

Hello Marc,

I would create a plane that intersects the sphere at any given distance. Create the 3D sketch as shown in the image using equal distance constraints and you will have your center point.

Elmar
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Re: How to place point at the center of a sphere?

Unread post by Krzysztof Szpakowski »

Use 3D sketch - 2 lines with a common one end
Add relations: Ends lines on surface and line perpendicular to surface for both.
Its all
Common end is at center
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