Zhen-Wei Tee wrote: ↑Fri Sep 30, 2022 10:55 am
Interesting... How is this different from using convert entity on face and trim it?
It's the same, just a little quicker.
SW isn't using a different function (offset vs convert). The difference is between selecting a
face vs selecting
edges and converting them. Somehow that "convert" operation remembers its source entity and will always convert all edges of that same face, even if the original edges go away. If you select
edges and convert them, then the edges go away, the constraint gets lost. It just depends on what
you select to convert.