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What feature should I use in this situation?

Posted: Thu Feb 10, 2022 10:37 am
by colt
I have an existing part that I made using my standard methods. Now I want to remove material from the top surface to make it more streamlined. However, the only way I can think to generate this geometry is to use the flex command. This is not an option because it would destroy my model tree.

Below is the goal surface.
Goal surface
Goal surface

How can I mimic that surface by removing material from a boss extrude that is already in the flexed shape?

Existing part
Existing part

Thanks for taking a look.

Re: What feature should I use in this situation?

Posted: Thu Feb 10, 2022 10:45 am
by bnemec
colt wrote: Thu Feb 10, 2022 10:37 am ... I can think to generate this geometry is to use the flex command. This is not an option because it would destroy my model tree.

Thanks for taking a look.
Why do you say that the flex feature destroys your model tree?

Re: What feature should I use in this situation?

Posted: Thu Feb 10, 2022 10:56 am
by Frank_Oostendorp
Create a 3D sketch with two guidelines for a swept cut.
image.png
Better to create the shape direct with a lofted boss.

Re: What feature should I use in this situation?

Posted: Thu Feb 10, 2022 11:10 am
by colt
bnemec wrote: Thu Feb 10, 2022 10:45 am Why do you say that the flex feature destroys your model tree?
In my real part I have a lot of other features that are constructed on top of a boss extrude. If I were to replace the boss with the flex then all those features would need to be redone. If there were an easy way to apply it at the end of the tree that would be awesome.


Frank_Oostendorp wrote: Thu Feb 10, 2022 10:56 am Create a 3D sketch with two guidelines for a swept cut.
3d sketches always screw me over, I will give it a try.

Re: What feature should I use in this situation?

Posted: Thu Feb 10, 2022 11:19 am
by mike miller
Another option would be to create a surface defining your top face and using Boss-Extrude with Up to Surface end condition.

Re: What feature should I use in this situation?

Posted: Thu Feb 10, 2022 11:22 am
by Alin
This model would work well with Sheet Metal features...

Re: What feature should I use in this situation?

Posted: Thu Feb 10, 2022 4:26 pm
by colt
I ended up going with a combo of your suggestions. I used a 3d sketch to create a surface sweep and then a cut with surface. The result looks great. Thanks everyone for your ideas.