Using Camera Views in Drawings

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tsmith
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Using Camera Views in Drawings

Unread post by tsmith »

Is it possible to use a camera view directly in a drawing?
Current procedure is to setup the camera view and then 'save as' a PNG and then insert a picture.

Or is this a 'feature' in Visualize?
by JSculley » Thu Jun 22, 2023 7:43 am
From the Knowledge Base (https://support.3ds.com/knowledge-base/ ... 0000116774)

QUESTION: Can a camera view be inserted in a drawing?
ANSWER: No, camera view is only available for models, not drawings.

And SPR 333953 requesting the ability.

https://support.3ds.com/knowledge-base/ ... :SPR333953
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JuTu
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Re: Using Camera Views in Drawings

Unread post by JuTu »

I dont know if camera views are possible, but you can save the viewport orientation as a "named" View that can be used in drawings from the View palette or View properties manager. Then, utilizing Display states you can show or hide components that are needed or not needed.

Also, it is possible to reorient almost any view type if necessary.
Sincerely,
JuTu
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JSculley
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Re: Using Camera Views in Drawings

Unread post by JSculley »

From the Knowledge Base (https://support.3ds.com/knowledge-base/ ... 0000116774)

QUESTION: Can a camera view be inserted in a drawing?
ANSWER: No, camera view is only available for models, not drawings.

And SPR 333953 requesting the ability.

https://support.3ds.com/knowledge-base/ ... :SPR333953
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tsmith
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Re: Using Camera Views in Drawings

Unread post by tsmith »

JSculley wrote: Thu Jun 22, 2023 7:43 am From the Knowledge Base (https://support.3ds.com/knowledge-base/ ... 0000116774)

QUESTION: Can a camera view be inserted in a drawing?
ANSWER: No, camera view is only available for models, not drawings.

And SPR 333953 requesting the ability.

https://support.3ds.com/knowledge-base/ ... :SPR333953
Figures, thank you.
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