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Specify direction angular dimension
Posted: Sun Dec 22, 2024 11:57 pm
by Petertha
Is there a way to toggle the angular dimension reverse to the default using the same vertical zero reference? (166 would be 194 & 124 would be 236 degrees). SW-2024-SP3.1
Re: Specify direction angular dimension
Posted: Mon Dec 23, 2024 8:20 am
by josh
I don't think there's a way to change it after creation. Delete and create again.
Re: Specify direction angular dimension
Posted: Mon Dec 23, 2024 10:50 am
by Petertha
Just to clarify, I did delete the example shown & tried to select the angle reference lines in the opposite direction thinking that might do the trick, but it always defaults to this counter-clockwise orientation. The reason I would prefer this optionality is my rotary table increments in the opposite direction so I have to manually go (360-angle) for shop drawings. If there is no remedy I'm missing, maybe I'll push it to my VAR.
Re: Specify direction angular dimension
Posted: Mon Dec 23, 2024 11:25 am
by SPerman
It appears that SW is always going to default to the smallest angle for the first item selected. Try creating the first dimension off of the object in the lower right to force the angle dimension to a clockwise direction. It can be deleted later.
Re: Specify direction angular dimension
Posted: Mon Dec 23, 2024 4:45 pm
by josh
What am I missing? I sketched these two lines, hit "Smart Dimension", selected both and added this dim. Is this not what you're looking for? You can change which angle it does by moving your mouse around before clicking to place the dim.
- image.png (7.31 KiB) Viewed 125 times
Re: Specify direction angular dimension
Posted: Mon Dec 23, 2024 4:48 pm
by josh
Never mind... I see now you're using a baseline angular.
Re: Specify direction angular dimension
Posted: Tue Dec 24, 2024 12:34 am
by Petertha
SPerman wrote: ↑Mon Dec 23, 2024 11:25 am
It appears that SW is always going to default to the smallest angle for the first item selected.
An initial dummy reference line with smaller angle did the trick. Thanks!